Case study file

Problem · Image · Motion

UX Case Study

Designing a clearer product journey from problem to polished interaction.

Designing a clearer product journey from problem to polished interaction.

Designing a clearer product journey from problem to polished interaction.

Use this page to explain the problem, introduce the idea, drop in your images, and show how the key animation improves the experience.

Use this page to explain the problem, introduce the idea, drop in your images, and show how the key animation improves the experience.

Role

UI/UX Design

Type

App Case Study

Timeline

4 Weeks

Focus

Motion + Flow

Replace this with your intro image or prototype capture.

01 · Problem

Start with the real friction, not the final screen.

Start with the real friction, not the final screen.

Use this section to explain the user pain, business context, and what made the product flow confusing. Keep it specific: what people were trying to do, where they got stuck, and why the existing experience failed.

What was broken

Users could understand the offer, but the next best action wasn’t obvious after the first screen.

Design goal

Make the product feel guided: clear entry, visible progress, and motion that explains state changes.

02 · Image

Drop your strongest intro image here.

Drop your strongest intro image here.

Intro image / app mockup

Swap this fill with your screenshot, hero render, or product visual.

03 · Animation

Show the motion logic, not just the motion itself.

Show the motion logic, not just the motion itself.

Use this section to describe exactly what animates: screen entry, card reveal, state change, success feedback, and how each movement reduces uncertainty.

1. Orient

The first transition anchors users with context before revealing the next action.

2. Reveal

Cards enter in a clear order so users can read the hierarchy before acting.

3. Confirm

A final feedback state closes the loop and makes the interaction feel complete.

End with decisions, trade-offs, and impact.

End with decisions, trade-offs, and impact.

01

Cleaner information hierarchy

02

Faster decision path

03

Motion that explains state

Back to work

Sarthak Ranjan Hota, UI/UX and Visual Designer, smiling and throwing a peace sign outdoors on a sunny road surrounded by trees.

Get in touch

Fill out the form, or reach out directly. I’ll respond within 24 hours.

Or, let’s discuss

Sarthakranjanhota.official@gmail.com

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@2026 All Rights Reserved

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Sarthak Ranjan Hota, UI/UX and Visual Designer, smiling and throwing a peace sign outdoors on a sunny road surrounded by trees.

Get in touch

Fill out the form, or reach out directly. I’ll respond within 24 hours.

Or, let’s discuss

Sarthakranjanhota.official@gmail.com

Copied

Created by Me

@2026 All Rights Reserved

Get to know me via -

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